The Dzaa descended from Uiluann several centuries ago in great airships bringing flintlock weapons and cannons with them; weapons previously unknown to the inhabitants of Edadh. Upon landing, the Dzaa encountered a world already embroiled in war; culture pitted against culture and clan battling clan. Several dominant cultures had built walled towns, adopted farming practices and marked out their territory. However, within these regions other cultures also lived; those pursuing a hunter-gatherer lifestyle - some settled and others nomadic. Not only did conflict exist between the countries but also between the farmers and the hunter-gatherers!
Each culture was, and still is, comprised of numerous self-governing clans. Competition between clans is fierce and often escalates into full-scale battles. Thus divided, lacking black-powder weapons and unable to fight alongside each other, the countries fell - one by one - to the Dzaa invaders.
Each clan governed its peoples with its own sets of laws and traditions pertinent to that clan. Laws, traditions, faiths and aesthetics common to several clans bound them together into a culture but very few rules were imposed on a clan by its culture or by any others. And the Gods and Goddesses literally walked upon Edadh's earth alongside their followers who they guided, helped and protected from the evil machinations and retinue of Luageth - the one from whom all evil stems.
The Dzaa view the cultures' deities as false gods, manipulating and using the peoples of Edadh for their own power struggles. Having liberated Edadh's cultures from their overlords, the Dzaa banned any form of religious practice. The Dzaa's own customs have now been adopted by many of the clans: the use of fortune-telling by Soothsayers to guide their lives and the use of wards to protect them from Luageth and any other kind of supernatural attack.
Tales of Edadh
Delve further and immerse yourself into the world of Edadh with our short Edadh stories.


