Heading - Ang Warring Faction Cards

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The Angueth's symbol

The Ang warring faction are skilled guerrilla fighters. The majority of their numbers are of the Qai species - semi-amphibian - and so they are able to make the most of the numerous waterways in their home country of Cerchae.

More on the Ang

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(nb. mouse over each card to see its reverse)

Angueth Standard Card

Heading - Standard

The Standard is a physical symbol of an army unit or the army itself. The Ang Standard is the skin of a powerful beast and is worn rather than carried. It is a high honour to be the Standard Bearer.

Ang Battle Master Card

Heading - Battle Master

Battle Masters are the military leaders of the Ang. In a battle it is the Battle Masters that organise and motivate the troops and outwit the enemy.

Ang Combat Master Card

Heading - Combat Master

Combat Masters are the champions of the Ang - the best, most respected and most feared warriors.

Ang Clansmen Troop card

Heading - Clansmen

Weapons : Bow & Hooked Spear.

Clansmen (along with ClanMaidens) are the most common troop type - lightly armoured and skilled with both bow and a hooked spear that they employ to snatch opponent's from their mounts.

Ang ClanMaiden Troop card

Heading - ClanMaidens

Weapons : Bow & Axes

ClanMaidens are similar to their male brethren - Clansmen - but prefer axes as a weapon over the hooked spear. The ClanMaidens use their axes as both throwing weapons and in the melee.

Ang Shieldsmen Troop card

Heading - Shieldsmen

Weapons : Hooked Spear & Shield

The Ang learnt the art of the Shield Wall from the Huaos-Dzaa invaders. Now the Ang always have a contingent skilled in this form of battle.

Ang ShieldMaiden Troop card

Heading - ShieldMaidens

Weapons : Spear, Axes & Shield

Female and male fight alongside each other in the Ang shield wall. Shieldmaidens also hurl axes at their enemy just before the shield walls clash.

Ang Archers Troop card

Heading - Archers

Weapons : Longbow & Axes

Archers have trained with the longbow since a very early age. The bowstrings are made from hair unaffected by water and so archers can approach the enemy underwater and still use their weapons upon emerging.

Ang Marsh Riders Troop card

Heading - Riders Marsh

Weapons : Bow, Axes & Spear

Marsh Riders are highly skilled troops proficient in combat at all ranges. Their mounts are amphibious and long-limbed so these riders can make optimum use of waterways and can move with ease through marsh.

Ang Woodsmen Troop card

Heading - Woodsmen

Weapons : Longbow & Spear

Woodsmen is a bit of a misnomer as these scouts are adept in all terrain. They are skilled wildsmen and masters of the longbow. By using waterways their ability to skirmish unseen is highly valued.

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Heading - Coming Soon . . .

Ang Riders Troop card

Heading - Riders

Weapons : Bow & Spear

Riders are the Ang's light cavalry - they try to avoid close combat by using their speed and agility to continuously attack from range.

Ang Greta Riders Troop card

Heading - Riders Great

Weapons : Spear

The Great Riders are reserved for the melee and are often sent into battle when the tide is just about to turn. The sheer bulk of the mounts makes them a deadly force.

Ang Flankriders Troop card

Heading - Flankriders

Weapons : Bow & Spear

Flankriders are mounted scouts and together with their bipedal hunting beasts are both proficient hunters and deadly fighters.

Ang Outriders Troop card

Heading - Outriders

Weapons : Bow & Spear

Ang Outriders go to war mounted and with warbeasts at their side. Fearsome in melee they are also able to shoot from the saddle and so whittle down their enemy's defence before charging.

Ang Flankrunners Troop card

Heading - Flankrunners

Weapons : Bow & Axe

Flankrunners deliberately employ small warbeasts in battle. These warbeasts are able to move between the legs of front ranks and so can attack an enemy when least expected.

Ang Outrunners Troop card

Heading - Outrunners

Weapons : Bow & Axe

Outrunners are skilled scouts and use their hunting beasts to help track and destroy enemy forces.

Ang Edgerunners Troop card

Heading - Edgerunners

Weapons : Bow & Axe

The best scouts become Edgerunners as only those skilled enough can handle their powerful hunting beasts. Edgerunners often scout the upper tunnels of the Underearth.

Ang Huntress - Chaser Troop card

Heading - Huntress: Chaser

Weapons : Axe

The Huntress scouts with a pack of 4 hunting beasts. Versatile in all terrains the Chaser often goes where other scouts are unable or unwilling.

Ang Huntress - Tracker Troop card

Heading - Huntress: Tracker

Weapons : Axe

Traditionally the Tracker Huntress' were similar to the Chasers but have now turned their skills solely to battle. One Ang and four warbeasts make for a terrible opponent.

Ang Huntress - Stalker Troop card

Heading - Huntress: Stalker

Weapons : Axe

One Ang and four powerful, amphibious warbeasts use the waterways to deadly effect. Their favourite tactic is to strike from the depths and cause havoc in enemy formations.

Ang Scouts Troop card

Heading - Scouts

Weapons : Bow & Spear

Being a guerrilla fighting force the Ang have many troops that are skilled scouts. These are mounted.

Ang Marsh Scouts Troop card

Heading - Scouts: Marsh

Weapons : Bow & Spear

Marsh scouts are mounted on amphibious beasts and so use waterways to perform their duties.

Ang Great Scouts Troop card

Heading - Scouts: Great

Weapons : Bow & Spear

The Great Scouts' mounts are amphibious and their size allows them to dominate the area they patrol.

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