Heading - Landscape

Each Terrain Card represents a portion of Edadh land. The size of the land is arbitrary and so 1 Terrain Card could represent square miles or square feet. This enables the same card to be used in numerous games.

Terrain cards can be combined to create varied land such as a wooded hill or a marshy wood. Other Terrain cards represent features - such as a waterfall - or a structure, such as a building.

Terrain is very specific to regions of Edadh and eventually there will be Terrain cards to represent it all - woods, hills, mountains, desert, etc.

Heading - Terrain Cards

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grass terrain card

Heading - Grass

grass terrain card iconGrass provides the optimum terrain for both troops with ballistic weapons - bows, guns, etc. - and mounted troops.

Scouts are too exposed in this open terrain to operate efficiently.

hills terrain card

Heading - Hills

hills terrain card iconHills can provide one side with an advantage over their opponent through gaining the high ground. However if the hill is too steep, mounted troops are unable to operate efficiently.

woods terrain card

Heading - Woods

Woods terrain card iconWoods make it difficult for troops with ballistic weapons to operate. The canopy provides cover from aerial troops and denser woods prevent formations.

Scouts operate well in the cover of trees.

Dense Woods Terrain card

Heading - Dense Woods

marsh terrain card

Heading - Marsh

Marsh terrain card iconMarsh is the enemy of mounted troops and the friend of troops with ballistic weapons. All troops are slowed by marsh and become easy targets.

Heath Terrain card

Heading - Heath

Undergrowth Terrain card

Heading - Undergrowth

Tall Grass Terrain card

Heading - Tall Grass

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Game Design © 2005 - 2007 WarriorElite Ltd, All rights reserved.